Webinar | Video games, experiential and 5G: threat or opportunities?
23/02/2021
10:00 am - 11:30 am | Add to Calendar
What potential can 5G bring to the fore for video games and digital experiences?
Wexpert jointly organized by Prompt, La Guilde des jeux vidéo du Québec, ENCQOR 5G, XN Québec, SYNTHÈSE – Pôle Image Québec and Zú.
The aim is to showcase the possibilities offered by 5G within the digital experience and video game industry to accelerate the shift in the digital economy and strengthen the competitiveness of our innovative SMEs.
The webinar will be organized in 2 panels to present on the one hand the world of video games and 5G and on the other that of the experiential and 5G.
Video games panel from 10 a.m. to 10:45 a.m .: A tour de table led by Nadine Gelly, general manager of the Guilde du jeux vidéo du Québec.
Our panelists will be:
Stephanie Marchand, VP Production at Behavior
Benjamin Denis, Business Development Director at EDGEGAP
Multimedia panel from 10:45 a.m. to 11:30 a.m .: Three panelists will be present for a tour de table led by Yuani Fragata Consultant at point.ligne.plan
Our panelists will be:
- Stéphane Rituit, CEO at Felix & Paul
- Jean-Philippe Desjardins, CEO at Wallrus
- Jonathan Rouxel, CEO at Prologue AI
Procedure:
- 10 a.m. to 10:05 a.m .: introduction to the video games panel and the 5G pixel scholarship program
- 10:05 am to 10:25 am: individual interviews with each of the guests.
- 10:25 am to 10:45 am: round table question period
- 10:45 am -10: 50 am: introduction to the digital experiences panel and to the 5G pixel scholarship program
- 10:50 am to 11:10 am: individual interviews with each of the guests.
- 11:10 a.m. to 11:30 a.m .: round table questioning period